Draw line on widget

I would like to draw a line on a widget.

I found the following code snippets.
However, I do not know exactly what to do with it.

let drawContext = new DrawContext();
function drawLine(x1, y1, x2, y2, width, color){
  const path = new Path()
  path.move(new Point(x1, y1))
  path.addLine(new Point(x2, y2))
drawLine(10, 10, 50, 50, 5, Color.gray())

Maybe this will help?

// Line drawing function
DrawContext.prototype.drawLine = function (p_x1, p_y1, p_x2, p_y2, p_colourLine, p_intWidth)
	let pthLine = new Path();
	pthLine.move(new Point(p_x1, p_y1));
	pthLine.addLine(new Point(p_x2, p_y2));

// Set-up a small widget and drawing region
let wgtMain = new ListWidget();
wgtMain.setPadding(0, 0, 0, 0);
wgtMain.backgroundColor = new Color("#F0F9F4")
let dcRegion = new DrawContext();
dcRegion.size = new Size(282, 282);
dcRegion.opaque = true;

// Draw some lines
dcRegion.drawLine(20, 20, 180, 180, Color.red(), 10);
dcRegion.drawLine(20, 20, 20, 250, Color.green(), 8);
dcRegion.drawLine(20, 20, 150, 20, Color.blue(), 3);
dcRegion.drawLine(100, 100, 100, 200, Color.purple(), 5);
dcRegion.drawLine(100, 100, 200, 100, Color.gray(), 5);

// Render the widget with the lines on it
wgtMain.backgroundImage = dcRegion.getImage();
if (!config.runsInWidget) await wgtMain.presentSmall();

It should produce the following on a small widget.


But, do make sure to have a read through the Scriptable documentation at the functions and look through the examples for widgets you can find posted on the forum. From those you should be able to develop an understanding of how everything fits together. Experiment with them and it should help you get the sort of level of understanding I think you may be looking for,

Hope that helps.

1 Like

Thanks to your help, I now understand the whole thing much better.
But why is the background white?

This line has no effect, does it?

wgtMain.backgroundColor = new Color("#F0F9F4")

If you comment out the line:

wgtMain.backgroundImage = dcRegion.getImage();

You should see the colour of the widget.

The background you think you are looking at otherwise is the background of the image placed on the widget, not the background colour of the widget.

If you want to let the background colour of the widget come through, you can make the image background transparent by changing.

dcRegion.opaque = true;


dcRegion.opaque = false;

You could also draw a filled shape before your lines to colour the image.

Does that help make sense of it for you?

wow, that’s it. now it works.
thank you :blush: