In the switch/case action you were prototyping, you were incorporating action steps (just comments in your screenshot) as part of the case. It was that structure that prompted me to suggest the if-or action based on actions occurring.
The standard If-else action has two sets of actions it will run depending upon if a match is found.
I was envisaging rather that the if-or producing an output, it would be more aligned to your case prototype. Forgive the very crude attempt (I’ve used an amalgamation of some screenshots to try and illustrate more how I imagined it might look based on your case action). This would then very much be aligned to an extension of the if-else.
Hi sylumer, this would be my absolute ideal but developers can’t add the If/Menu-like UI that directly affects the order the blocks are run in unfortunately. All I have access to is a single parameterised block that can produce output.
I think the solution I’ve built is the best I can do with the tools I’ve got at the moment unfortunately!
The switch/case action you had posted about is also a no go then as that also would suffer an identical limitation, correct? Because it was that very aspect in what you posted previously that lead me to suggest it.